The Great Inside
← All People

Photo: Georges Seguin (Okki), 2 July 2010, CC BY-SA 3.0, resized from the original · Wikimedia Commons, 'Hideo Kojima 20100702 Japan Expo 1 (cropped).jpg' -- own work by Georges Seguin (Okki), 2 July 2010, autograph session at Japan Expo 2010 in Paris, supported by Wikimedia France; downscaled from the original 2851 x 3312 pixels to 960 x 1115 (Commons thumbnail, no cropping beyond the file's own crop) · CC BY-SA 3.0

product designer · Contemporary

Hideo Kojima

b. 1963

Known For

culturalartisticinnovation

Not yet included in personality matching — the documented evidence doesn't yet cover enough of the personality model. Everything else on this page is fully available.


Trait Constellation


Key Achievements

He created and designed Metal Gear in 1987, a war game built around avoiding combat that is credited with helping establish the stealth action genre.

Metal Gear Solid (1998) on PlayStation was his global breakthrough, with cinematic cutscenes and film-inspired storytelling, and he received the Game Developers Choice Lifetime Achievement Award in 2009.

In December 2015 he re-formed Kojima Productions as an independent studio and, with Sony as publishing partner, released Death Stranding in 2019, a game critics found by turns bold and divisive.


Moments That Reveal Them

When his company asked for an arcade Rambo-style war game, Kojima says he was against it and conceived a war game that avoids combat, which became Metal Gear.

This is consistent with an inclination to push back on a brief and work from his own idea. Independent Thinking

Death Stranding's open world built on delivery and asynchronous connection split critics, with scores from 6 to 10 and reviewers calling it both unusual and tedious.

This is consistent with a willingness to experiment with unconventional game design despite a polarising reception. Experimentation


Turning Points

After Konami cancelled the Silent Hills project in 2015, Kojima left to re-form Kojima Productions as an independent studio, starting from four people in December 2015.

This is consistent with a shift from salaried studio work toward leading his own independent studio. Need for Autonomy


Similar People

People whose overall profiles resemble theirs.

Opposite Profile

Not a rival — a different profile shape worth a look.


Sources