

Photo: Ministry of Education, Culture, Sports, Science and Technology (Japan), Minister's Secretariat Personnel Division, CC BY 4.0 · Wikimedia Commons, 'Shigeru Miyamoto 20150610.jpg' -- portrait photograph by the Minister's Secretariat Personnel Division of Japan's Ministry of Education, Culture, Sports, Science and Technology, published on the ministry's Person of Cultural Merit page. Original 2000 x 1670 pixels (SHA-1 c3cc612b, matches the Commons record); saved here downscaled once to 1200 x 1002 pixels (no crop, never upscaled). Lead review: photograph date unresolved - the Commons EXIF/description say 10 June 2015 but the credited ministry page is the 2019 honours list (Wikipedia gives the Person of Cultural Merit as 2019); both dates are recorded and the file does not depend on the date for its CC BY 4.0 basis. · CC BY 4.0
product designer · Contemporary
Shigeru Miyamoto
b. 1952
Known For
Not yet included in personality matching — the documented evidence doesn't yet cover enough of the personality model. Everything else on this page is fully available.
Trait Constellation
Key Achievements
Miyamoto joined Nintendo in 1977 as a design artist, and his first major assignment was a new arcade game for unsold Radarscope cabinets. The result, Donkey Kong (1981), introduced the character who became Mario. Encyclopedia.com's biographical entry says the character's early look, including the cap and moustache, came from the pixel limits of the hardware.
He went on to design Super Mario Bros. and The Legend of Zelda, and in Super Mario 64 (1996) brought the series from 2-D to 3-D; Iwata Asks identifies him as the director of Super Mario 64. His later credits include Ocarina of Time (1998), Pikmin and Star Fox, with Mario Galaxy made with him as producer rather than director.
In 2012 the Princess of Asturias Foundation gave him its Award for Communication and Humanities, with a jury calling him the main architect of the revolution in educational and constructive video games. Japan's education ministry listed him among the 2019 Persons of Cultural Merit, in the field of media arts (games), identifying him as a Nintendo representative director and fellow.
Moments That Reveal Them
For Super Mario Galaxy, Miyamoto told Iwata Asks that he chose gravity and a spherical field as the distinct feature of a 3-D Mario. The staff objected ('Can we really call something like that a game?'), and he recalled having tried rolled or spherical fields in Paper Mario and Mario 128 before shelving them.
This is consistent with returning to an earlier idea, in his own account, and testing it in new projects until it worked. Experimentation
Retro Studios' Mark Pacini recalled that when the Texas studio began Metroid Prime, Miyamoto's first directive was that the switch between the morph ball and the first-person view be seamless, or 'we can't do this game'. The team needed a few months to achieve it, and Miyamoto then said 'okay'.
This is consistent with insisting on a precise detail of how a game feels before letting a project proceed. Detail Orientation
Turning Points
By Super Mario Galaxy, Miyamoto was working as producer instead of director, as he had been on Super Mario 64. He told Iwata Asks that he did not think the game could have been made had he directed, and that he stayed in Kyoto while the team worked in Tokyo, reviewing new builds by email and video conference.
This is consistent with a shift from directing a game himself to guiding teams led by others. Collaboration
Similar People
People whose overall profiles resemble theirs.


Duke Ellington

Elizabeth I of England

Marcus Aurelius

Sojourner Truth

Alexander Hamilton
Sources
- Shigeru Miyamoto (Q12382) -- verified live via the Wikidata API (2026-10-22): English label 'Shigeru Miyamoto', description 'Japanese video game designer (born 1952)', born 16 November 1952, no date of death, citizenship Japan, Korean label present. Orientation only; not used as support for any row.
- Princess of Asturias Foundation, 'Shigeru Miyamoto', 2012 Princess of Asturias Award for Communication and Humanities (fpa.es laureate page) -- the foundation's own announcement, read in full (it carries only the jury's announcement paragraph; the separate minutes were not opened): the jury, meeting in Oviedo on 23 May 2012 and chaired by Adela Cortina Orts, granted the award to Miyamoto and calls him the 'main architect of the revolution' in educational and constructive video games, notes that he is known for excluding violence from his creations, and describes his games as 'virtual dreams' that let millions of people interact across ideological, ethnic and geographic boundaries. Institutional statement of significance only; supports no trait row. CANONICAL SIGNIFICANCE SOURCE (with the Japanese ministry list below).
- Ministry of Education, Culture, Sports, Science and Technology (Japan), list of the 2019 Persons of Cultural Merit (Reiwa 1; mext.go.jp press release attachment, read in full from the Internet Archive copy of 28 July 2024 because the live page now returns 404) -- the ministry's own list names Shigeru Miyamoto, 'representative director and fellow, Nintendo Co., Ltd.', in the field 'media arts (games)'. Institutional record of the honour only; supports no trait row. CANONICAL SIGNIFICANCE SOURCE (with the Asturias page).
- Encyclopedia.com (Gale, Contemporary Authors / Newsmakers style entry), 'Miyamoto, Shigeru' -- biographical reference entry compiling press coverage, read in full and used for career facts and press assessments only: joined Nintendo in 1977 as a design artist; Donkey Kong (1981) as his first major assignment, giving Mario his early look; Super Mario Bros., The Legend of Zelda, Super Mario 64 (the move from 2-D to 3-D), Ocarina of Time, Pikmin and others; press descriptions quoted from Time, Wired, the New York Times, Newsweek and others (a 'Steven Spielberg of video games'; an 'instantly recognizable aesthetic'; 'creative longevity is unmatched'). Admiring compilation; its passages on family, pay and royalties, boyhood and hobbies, and one unsupported 'first' claim about music were deliberately not used.
- Nintendo, 'Iwata Asks: Super Mario Galaxy, Volume 4: Shigeru Miyamoto' (iwataasks.nintendo.com, pages 2 and 3, read in full) -- company-published interview by Nintendo's then president Satoru Iwata (SELF plus company voice; never sole support for a row): Miyamoto describes choosing gravity and a spherical field as the distinct feature of a 3-D Mario, the staff's objections ('Can we really call something like that a game?'; 'is Mario going Sci-Fi now?'), earlier unsuccessful attempts to use a rolled or spherical field in Paper Mario and in Mario 128, his attempt to build it into Doshin the Giant, his role as producer rather than director on Galaxy with the team about 400 km away in Tokyo and review meetings by video conference, playing each course in front of the staff and telling them what he could and could not tolerate, and his email to everyone involved defining the 'essence of Mario'; Iwata relays that director Koizumi compared his playing to sampling the team's first dishes. Page 1 (a short cooperative-play segment) was fetched but its content was not used. Self-reported and company-friendly.
- Game Informer, 'The Inside Story On The Star Fox Sequel That Took More Than 20 Years To Release', 30 September 2017 -- magazine feature, read in full: the Star Fox 2 team worked under the watchful wing of Nintendo designers Shigeru Miyamoto and Katsuya Eguchi on open dogfight environments, a strategic galaxy map and a transforming Arwing; programmer Dylan Cuthbert (an outside collaborator from Argonaut) is quoted that 'Miyamoto has always said Star Fox is an experimental platform' and that everyone was willing to experiment; the game was cancelled in 1995 after the industry moved to polygon consoles, with a 2011 Iwata Asks quotation from Miyamoto about why ('We didn't think we could catch up even if we stuck this expensive chip in the cartridge, so we rethought it'); it finally shipped with the SNES Classic in 2017. Independent press feature built partly on one outside collaborator and partly on Miyamoto's own words.
- Time Extension, 'Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy' (timeextension.com interview), read in full from the saved page -- interview with the British programmer who worked on Star Fox in Kyoto and later founded Q-Games: at an early meeting Miyamoto said he wanted the plane rendered in polygons because drawing all its frames took too much time, which led to Argonaut's work on the Super FX chip; Nintendo staff turned the game cuter and more cartoon-like (Cuthbert says he 'heard' Miyamoto liked Thunderbirds, which is hearsay and is not used); years later Miyamoto asked Q-Games to make Star Fox for the DS, said of its first demo that it was good but 'we really want you to push it even further' and did not want to copy the original, and, after Q-Games pitched two prototypes, signed up both and then chose DigiDrive. Independent outside-collaborator account, friendly in tone; Cuthbert's statements about what Miyamoto 'realized' are inference and were not used.
- Mathew Kumar and Leigh Alexander, 'MIGS 2007: Retro Studios On The Journey Of Metroid Prime', Game Developer (Gamasutra), 27 November 2007 -- conference report, read in full: Retro Studios chief Michael Kelbaugh and game director Mark Pacini recall Miyamoto and Iwata's first visit to the young Texas studio (teams came out saying 'he hates everything'; Miyamoto asked 'why would you put guns on cars?' of a car-combat concept, and Pacini says one lead afterwards called him 'ridiculous', which Pacini took as a problem because a team that cannot take criticism is in trouble), Miyamoto being 'heavily involved' in Metroid Prime and feeling third-person shooting was not intuitive, his first directive that the morph ball-to-first-person transition be seamless or 'we can't do this game' (the team took a few months and he then said 'okay'), and Nintendo repeatedly saying 'there's something missing' late in development and supplying the scan visor idea, which the team found boring at the time. Independent outside-studio account with candid, partly critical remarks; the scan visor passages speak of 'Nintendo' collectively, not Miyamoto personally.
- Wikimedia Commons file page 'Shigeru Miyamoto 20150610.jpg' (with the Commons API record) plus the Ministry of Education, Culture, Sports, Science and Technology website terms of use (mext.go.jp/b_menu/1351168.htm) -- checked for the portrait's licence: author given as the ministry's Minister's Secretariat Personnel Division, source the ministry's Person of Cultural Merit page, licence CC BY 4.0 via the ministry's Government Standard Terms, licence-reviewed on Commons by a user on 15 January 2020. Not used for any scoring.
